Hudell's OrangeCustomEvents - Memory leak? with cloned events
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Simple enough for a child, powerful enough for a developer
The script has been fantastic for the most part, but after a few thousand duplications/deletions, my game always begins to severely lag. It seems like the custom events are still being held somewhere, and eventually clog the system. I've even created a new project with only my stress testing script and Hudell's script, and it results in the same eventual lag. { "lightbox_close": "Close",
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