The script has been fantastic for the most part, but after a few thousand duplications/deletions, my game always begins to severely lag. It seems like the custom events are still being held somewhere, and eventually clog the system. I've even created a new project with only my stress testing script and Hudell's script, and it results in the same eventual lag. { "lightbox_close": "Close",
The
script has been fantastic for the most part, but after a few thousand duplications/deletions, my game always begins to severely lag. It seems like the custom events are still being held somewhere, and eventually clog the system.
I've even created a new project with only my stress testing script and Hudell's script, and it results in the same eventual lag.
And this event is being cloned by
this script.
https://www.dropbox.com/s/coka499ob776oc9/Leaking.rar