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Hudell's OrangeCustomEvents - Memory leak? with cloned events

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hudell's OrangeCustomEvents - Memory leak? with cloned events
  • Original author: Resonance
  • Original date: May 19, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/hudells-orangecustomevents-memory-leak-with-cloned-events.78792/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

The script has been fantastic for the most part, but after a few thousand duplications/deletions, my game always begins to severely lag. It seems like the custom events are still being held somewhere, and eventually clog the system. I've even created a new project with only my stress testing script and Hudell's script, and it results in the same eventual lag. { "lightbox_close": "Close",

Archived First Post

The script has been fantastic for the most part, but after a few thousand duplications/deletions, my game always begins to severely lag. It seems like the custom events are still being held somewhere, and eventually clog the system.

I've even created a new project with only my stress testing script and Hudell's script, and it results in the same eventual lag.

OFUf76C.png


And this event is being cloned by this script.



https://www.dropbox.com/s/coka499ob776oc9/Leaking.rar

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#039#rpg-maker-archive#js-support

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