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(MV) Trying to Make Two Plugins Work Together

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: (MV) Trying to Make Two Plugins Work Together
  • Original author: Oloroso
  • Original date: March 29, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/mv-trying-to-make-two-plugins-work-together.76539/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Okay, hi. I am very new to RPG maker, in general. MV is the first version I've ever used, and I am still very much in the learning phase. I've only owned the thing for about a month, in fact. As such, this is also my first ever post on these boards, so I apologize if I'm posting it in the wrong place. But here's my conundrum. I have the following two plugins:

Archived First Post

Okay, hi.

I am very new to RPG maker, in general. MV is the first version I've ever used, and I am still very much in the learning phase. I've only owned the thing for about a month, in fact. As such, this is also my first ever post on these boards, so I apologize if I'm posting it in the wrong place.

But here's my conundrum.

I have the following two plugins:
Bobstah's Level Up Bonuses v1.1.1 (downloaded from here)
And YanFly's Atermath Level Up (downloaded from here)

They work fine together in the most basic sense, and neither one of them causes the other to fail in any way. The bonuses I’ve assigned through Bobstah’s plugin are working, and the Aftermath screen is displaying its information as indented. The problem is, I’m trying to figure out how to make the Aftermath screen display MORE information.

You see, I’m using Bobstah’s plugin to make my characters gain extra hit, cri, eva and so on (extra parameters), every level in addition to their main eight parameters. I’m doing this because I would like to treat accuracy and evasion AS parameters. It’s working great, so far. But, I would like that level up information to show up on my aftermath screen. Right now, Yanfly’s plugin only allows for the main eight parameters to show, and I’m trying to figure out how to add more to it.

I've attempted to edit YanFly's plugin myself to make it include extra paramaters, but that has resulted in one of two failures: either changing nothing at all, or making the game crash.

In Yanfly’s plug in, the following two lines of code are used to push the actor’s stats before and after victory...

First this:
actor._preVictoryParams.push(actor.atk);
And then later this:
actor._postVictoryParams.push(actor.atk);

So I tried to make my own, and I’ve tried multiple iterations...

This does nothing:
actor._preVictoryParams.push(actor.hit);

This makes the entire aftermath screen disappear, but the game still works:
actor._preVictoryParams.push(class.hit);

And any of these all crash the game completely:
actor._preVictoryXParam.push(actor.hit);
actor._preVictoryXParams.push(actor.hit);
actor._preVictoryAttr.push(actor.hit);

Clearly, I am very inexperienced with Javascript and I’m just muddling through this. I feel like I need to make a much larger change: either to an earlier part of the Yanfly plugin, or to the main Aftermath plugin this one works with (found here), or even to Bobstah’s plugin. Hell, maybe this requires an entire separate plugin to make the two work together, but I don’t know what to do.

If anyone has any advice on how I could make this happen or even links to some resources that could help me, I would REALLY appreciate it.

Thanks in advance, and let me know if I need this to be in a different forum.

~

Addendum: I have also been searching through the Victory Aftermath & Aftermath Level Up Plugins and comparing them to a bunch of the js files that came with the game (like the managers file) to see if I could find any similar lines of code that might tell me where & how the plugins pull their info...but I couldn't figure anything out...

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