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Applying states and other properties for skills/traits

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Applying states and other properties for skills/traits
  • Original author: Junane
  • Original date: May 16, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/applying-states-and-other-properties-for-skills-traits.95358/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have a bit of an issue coding several types of skills which will be outlined below. 1. A skill which gives a state that functions similarly to a "time bomb" that occurs when a certain condition is fulfilled or timer runs out. { "lightbox_close": "Close",

Archived First Post

I have a bit of an issue coding several types of skills which will be outlined below.

1. A skill which gives a state that functions similarly to a "time bomb" that occurs when a certain condition is fulfilled or timer runs out.
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2. A "trait", as I'd like to call it, that has a skill invoke another skill to give a state that enhances yet another skill.
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3. A skill that deals multiple hits but the subsequent hits do less damage.
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Any ideas on how to code these? If any plugins are required, what should I use?

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