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Motions not animating right

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Motions not animating right
  • Original author: Mando Jetii
  • Original date: December 14, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/motions-not-animating-right.72285/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be. I'm getting this odd error while using action sequences: I set the user to use the "swing" motion while using a sword skill, but although the weapon appears right, the character performs the "skill" motion instead. I don't know if this has been asked before or not, and it...

Archived First Post

I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be.


I'm getting this odd error while using action sequences: I set the user to use the "swing" motion while using a sword skill, but although the weapon appears right, the character performs the "skill" motion instead. I don't know if this has been asked before or not, and it is a somewhat minor issue as it took me a while to even notice it, but it is still a problem because if a player notices it, it will make the game look unprofessional.


Here are the note tags of one of the skills that I've noticed the problem on:


<Target Action>


      move user: target, front base, 4


      face user: forward


      motion swing: user


      perform action


      motion wait: user


      action animation: target


      wait for animation


      action effect: target


      death break


</Target Action>


<follow action>


      perform finish


</follow action>


To recap the issue, the sword is appearing as it should but the SV actor sprite is using the "skill" motion instead of the "swing" motion, causing the sword to float next to the actor's hand instead of being gripped in it.


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Referenced Images / Attachments

ActionSequenceError.png
ActionSequenceError.png
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#039#rpg-maker-archive#js-support

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