MVText Input Window
BMM_Archive · July 15, 2026
Original Source
- Original title: Text Input Window
- Original author: darkkitten
- Original date: December 4, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/text-input-window.52197/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
I'm working on a script for making Input Scenes, it's mostly done here Terms of use: Free for Commercial and free use as long as I get some credit for the script. Click to expand... How to use:
Archived First Post
Terms of use: Free for Commercial and free use as long as I get some credit for the script.
How to use:
There's two methods of use, default, which means you set up the information in the plugin setup, or like this from Plugin Command in your event If you want to use an Image make sure you change Use Image in the setup to true.
Not using images:
enter_text <variable> <max characters> false <title> <default text>
if you're using images:
enter_text <variable> <max characters> true <image file> <title> <default text>
Example: enter_text 121 18 false I'm_a_computer_prompt Default
Image Example: enter_text 121 18 true <span style="color: #0000ff">ClipComputer I'm_a_computer_prompt Default
xxx = Variable number
"String" is what I'm checking against.
Red = Variable
Purple = Maximum Characters they can input, in the Example that means you can only Input 18 Characters total. you can make it as large as you want I believe as well. All the way down to 1 Character Max I believe without crashing lol.
Lime Green = Text to display above the Inputted Text.
When you want it to check against Lowercase it's example: $gameVariables.value(121).toLowerCase() == "text to check"
or if you want it to check against all Caps, its $gameVariables.value(121).toUpperCase() == "TEXT TO CHECK"
<span style="color: #0000ff">Blue = The name of the image file without .png
Screenshot
This is the new Look so far:
Changelog:
Version 0.0.1
Features:
Basics are in place
Version 0.0.1b
Fixed some variable mislabels.
Added some information to @help
Added a comment
Still unable to find the bug yet.. Hence why 0.0.1b not 0.0.2
Version 0.0.1c
Fixed the Input bug I had in 0.0.1 and 0,0.1b but now I have to get it to display the Text..
Version 0.0.1d
Removed all the code for Window_NameInput since the default works fine and all I need is the modified code I'm using now.
Not quiet ready for 0.0.2 need to find this one last crippling bug. and I'm going to skip to 0.5.0 once that's found.
Version 0.9.0
I skipped a ton of versions between 0.0.1d and now because of internal testing, also I said I would once I got it to display the Text Input as you type it, and I did
Still left to do is figure out why it cuts my text when I use the Plugin Command.. but not when you use Default.
Version 0.9.1
Fixed a bug I created in 0.9.0
Forgot to push changes to Github lol
Version 1.0.0
Fixed the bugs I was having with the script, it should work smoothly now.
Version 1.0.1
Added ArkDG's suggestion:
var Imported = Imported || {};
Imported.CmdInp = true;
Thank you.
Version 1.0.2
Centered the Text
Added RegExp but for some reason it's not working Conditional Checking in Events.
Version 1.0.3
Till I find a solution to wrap the title text I removed it off of being centered.
Fixed a major breaking bug when using default settings. Found another bug while doing that and fixed it as well.
Code Cleanup probably will be an ongoing thing as I learn more and more.
Version 1.0.4
Fixed a bug I created in 1.0.3
Version 1.1.0
Added an Image system
Version 1.1.1
Updated it to work with latest RPG Maker MV.
Updated the Plugin Commands see the Examples or plugin help
Added Quasi_Input support thanks to Duce (If there's a better way to handle it let me know)
Download
https://raw.githubusercontent.com/Darkkitten/MyRPGMakerMV/master/CommandInput/CmdInp.js
ClipComputer.png Right click and save in your games img/pictures folder.
Optional:
https://github.com/quasixi/RPG-Maker-MV/blob/master/Systems/QuasiInput.js
Bugs:
Long Text's have to use the Underscore _ otherwise it picks it up as the next Param. so basically If_I_want_long_text is what it would be instead of If I want long text.
ToDo:
Clean up the Code. - Some Done. Some more Done.
You can still get an old version without image support here v1.0.4
Special Thanks to
http://www.rpgmakervxace.net/topic/4238-simple-text-input/ by Himeworks, Thank you to him/her for inspiration from their Ace script.
The font in the Screenshot's is thanks to Font Squirl , GoodDog-webfont.ttf they also provide free font's for commercial use.
Duce for posting how to add Quasi_Input support.
Features Mentioned
- Basics are in place
- Version 0.0.1b
- Fixed some variable mislabels.
- Added some information to @help
- Added a comment
- Still unable to find the bug yet.. Hence why 0.0.1b not 0.0.2
- Version 0.0.1c
- Fixed the Input bug I had in 0.0.1 and 0,0.1b but now I have to get it to display the Text..
- Version 0.0.1d
- Removed all the code for Window_NameInput since the default works fine and all I need is the modified code I'm using now.
- Not quiet ready for 0.0.2 need to find this one last crippling bug. and I'm going to skip to 0.5.0 once that's found.
- Version 0.9.0
- I skipped a ton of versions between 0.0.1d and now because of internal testing, also I said I would once I got it to display the Text Input as you type it, and I did
- Still left to do is figure out why it cuts my text when I use the Plugin Command.. but not when you use Default.
- Version 0.9.1
- Fixed a bug I created in 0.9.0
- Forgot to push changes to Github lol
- Version 1.0.0
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
- Download: https://raw.githubusercontent.com/Darkkitten/MyRPGMakerMV/master/CommandInput/CmdInp.js
- Source: https://github.com/quasixi/RPG-Maker-MV/blob/master/Systems/QuasiInput.js
License / Terms Note
Terms of use: Free for Commercial and free use as long as I get some credit for the script. Click to expand... How to use: Spoiler
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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