YED_SideviewBattler Enemies
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Simple enough for a child, powerful enough for a developer
This is an exact problem LadyBaskerville was having. But his solution, given inserting into the notetag, causes a new problem. Due to adding the width the size of the spritesheet, in battle, it recognizes the enemy's hitboxes the size of the given width, causing my actor to run off screen or above screen. Is there another solution to this? All plugins are up to date. { "lightbox_close": "Close",
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