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YED_SideviewBattler Enemies

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YED_SideviewBattler Enemies
  • Original author: asasinsonic
  • Original date: December 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yed_sideviewbattler-enemies.71821/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

This is an exact problem LadyBaskerville was having. But his solution, given inserting  into the notetag, causes a new problem. Due to adding the width the size of the spritesheet, in battle, it recognizes the enemy's hitboxes the size of the given width, causing my actor to run off screen or above screen. Is there another solution to this? All plugins are up to date. { "lightbox_close": "Close",

Archived First Post

This is an exact problem LadyBaskerville was having. But his solution, given inserting <Sideview Width: x> into the notetag, causes a new problem. Due to adding the width the size of the spritesheet, in battle, it recognizes the enemy's hitboxes the size of the given width, causing my actor to run off screen or above screen. Is there another solution to this?


All plugins are up to date.

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Referenced Images / Attachments

2016-12-02_12-37-30.gif
2016-12-02_12-37-30.gif
chrome_2016-12-02_18-09-46.png
chrome_2016-12-02_18-09-46.png
2016-12-02_20-29-59.gif
2016-12-02_20-29-59.gif
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#039#rpg-maker-archive#js-support

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