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[Multiple Frames Sideview Plugin by Yami] Problems adjusting animation speed/framerate

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Multiple Frames Sideview Plugin by Yami] Problems adjusting animation speed/framerate
  • Original author: asasinsonic
  • Original date: November 30, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/multiple-frames-sideview-plugin-by-yami-problems-adjusting-animation-speed-framerate.71703/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I've been having problems adjusting the speed for a sideview battler sheet for Yami's Multiple Frame Plugin. Simply i want the framerate speed to be at 30, but changing it to anything else, like 1 or 50, its the same, and sometimes its not? I'm probably doing something wrong but its not made out clear to me.   Name: Swing   Index: 0

Archived First Post

I've been having problems adjusting the speed for a sideview battler sheet for Yami's Multiple Frame Plugin.


Simply i want the framerate speed to be at 30, but changing it to anything else, like 1 or 50, its the same, and sometimes its not? I'm probably doing something wrong but its not made out clear to me.


<Sideview Battler: test8>
<Sideview Battler Frames: 10>
<Sideview Battler Speed: 30>
<Sideview Battler Size: 400, 400>


<Sideview Battler Motion>
  Name: Swing
  Index: 0
  Frames: 9
  Speed: 30
</Sideview Battler Motion>


it looks like its doing the default speed


the plugin itself i also inputted 30 fps


(dont mind everything else, all i care about is the battler's speed. additional question would be how to offset a battler spritesheet, and end a loop on last frame)


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2016-11-30_02-14-50.gif
2016-11-30_02-14-50.gif
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