Original Source
- Original title: [rmmv] im having trouble with auto battle command plugin
- Original author: Mihe
- Original date: November 27, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/rmmv-im-having-trouble-with-auto-battle-command-plugin.71558/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I am using this auto battle plugin: http://www.moonwhistle.org/tkoolMV/Battle2Plugins.zip The plugin allows you a choice to "auto battle" when in battle or "repeat" (repeat last actions taken last turn from manual battle). It's a pretty nifty plugin, but I am having a bit of trouble with it. For the characters in my game, I have removed the "Attack" default battle command in their note tags. The only battle command they have are the Skill Types that they are able to learn. When in battle, the characters will sometimes use the "Attack" default...
Archived First Post
The plugin allows you a choice to "auto battle" when in battle or "repeat" (repeat last actions taken last turn from manual battle). It's a pretty nifty plugin, but I am having a bit of trouble with it.
For the characters in my game, I have removed the "Attack" default battle command in their note tags. The only battle command they have are the Skill Types that they are able to learn.
When in battle, the characters will sometimes use the "Attack" default battle command anyway when they aren't supposed to.
Anyone know why this happens? I would like to believe that is it because it is scripted into the JS file to forcibly use the "Attack" default battle command if there are no usable skills left to use. However, All of my characters have one skill that can always be used and costs nothing and have no cooldown time.
So would I have to alter the JS file itself in order to fix this problem?
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