Two-tile event, higher part solid
BMM_Archive · July 15, 2026
Original Source
- Original title: Two-tile event, higher part solid
- Original author: caiopalhares
- Original date: March 7, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/two-tile-event-higher-part-solid.92325/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi everyone, Newbie here, so apologies if this is basic. I'm trying to create a puzzle in which the character has to push logs, and consequently the logs to roll. The log event image is bigger than a single tile, so I created the sprite and added it using the $ symbol before the name. Everything is cool, par from the fact that the upper tile is not solid per say. The character can pass through it.
Archived First Post
Newbie here, so apologies if this is basic.
I'm trying to create a puzzle in which the character has to push logs, and consequently the logs to roll. The log event image is bigger than a single tile, so I created the sprite and added it using the $ symbol before the name.
Everything is cool, par from the fact that the upper tile is not solid per say. The character can pass through it.
See pics attached for clarification.
Protected download Protected download
Is there a way to make it solid entirely without having to create a parallel event? Because I need the log to roll if the character pushes any of the two tiles.
Thanks in advance,
Caio
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