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Pokemon Evolving Problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Pokemon Evolving Problem
  • Original author: ado4
  • Original date: November 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/pokemon-evolving-problem.71213/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, i'm having a bit of trouble with trying to implement a pokemon like evolve system. My idea is to use Yanfly's AutoPassiveStates and create a state that connects to a common event that changes the actor image and stats when he gets that passive state. But here lies my problem. I'm trying to give the actor the state only when he reaches a certain level so i have in the notetag of the state this: if ($gameActors.actor(1).level

Archived First Post

Hello, i'm having a bit of trouble with trying to implement a pokemon like evolve system.


My idea is to use Yanfly's AutoPassiveStates and create a state that connects to a common event that changes the actor image and stats when he gets that passive state.


But here lies my problem. I'm trying to give the actor the state only when he reaches a certain level so i have in the notetag of the state this:


<Custom Passive Condition>


if ($gameActors.actor(1).level <= 16) {


condition = true;


} else {


condition = false;


}


But i dont seam to make it to work :/


Probably its wrong and if someone could help me figure this out it would be awsome.


http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/


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