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Yanfly Party System editing "empty" variables?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Party System editing "empty" variables?
  • Original author: KingKraken
  • Original date: November 2, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-party-system-editing-empty-variables.70478/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey everyone, I have a question regarding more java-script language and searching for the right lines to edit in order to achieve what i want. So basically I'm using Yanfly's Party System plugin and I've rigged it to work independently of the battle members. This way, I can display actor icons, while still having the battle party limited to 3 actors. My only issue is that, the 3 other actor icons, just show as "Empty", which would be a problem when wanting to swap those reserve members ofcourse. I can...

Archived First Post

Hey everyone, I have a question regarding more java-script language and searching for the right lines to edit in order to achieve what i want.

So basically I'm using Yanfly's Party System plugin and I've rigged it to work independently of the battle members. This way, I can display actor icons, while still having the battle party limited to 3 actors. My only issue is that, the 3 other actor icons, just show as "Empty", which would be a problem when wanting to swap those reserve members ofcourse. I can still switch between them, I just can't see their face/sprite/icons(attached image for what I mean). Changing the Battle members max works at opening up those spaces, but I don't need 6 actors in a battle, haha.

I've been looking around for the right line in the plugin to switch but everything I've tried so far hast work. I've mostly been searching for strings that mention .maxBattleMembers and turning their values into straight numbers. Anyone have a hunch at which line of code actually distributes the "empty" spaces and is directly deciding them based off of the games Battle Member max?

Thanks in advance!


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partysystem.png
partysystem.png
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