public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Yanfly Taunt Engine Bypass Tag Not Working

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Taunt Engine Bypass Tag Not Working
  • Original author: vonfinell
  • Original date: September 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-taunt-engine-bypass-tag-not-working.68684/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I'm trying to set up a system with Yanfly's Row Formation and Taunt plugins much like the one described in the Row Formation page: melee weapons don't work for back row actors, but ranged ones do. Everyone in the front row has a physical taunt in play, but ranged weapons can bypass this and shoot enemies hiding in the back. My frustration comes from the fact that the and notetags simply aren't working as advertised. Here's what I did: - I set the basic attack command so it can only...

Archived First Post

I'm trying to set up a system with Yanfly's Row Formation and Taunt plugins much like the one described in the Row Formation page: melee weapons don't work for back row actors, but ranged ones do. Everyone in the front row has a physical taunt in play, but ranged weapons can bypass this and shoot enemies hiding in the back.


My frustration comes from the fact that the <Bypass Taunt> and <Ignore Physical Taunt> notetags simply aren't working as advertised. Here's what I did:


- I set the basic attack command so it can only be used in Row 1. This works as intended.


- Using Yanfly's Weapon Unleash plugin, I made it so that ranged weapons replace "attack" with a new command, "Shoot" that can be used from any row. This is also working as intended.


-I attached the "Front Row" state to anyone in Row 1, then attached <Physical Taunt> to that state. Again, working exactly like it's supposed to, you can't target the back row with physical attacks until the front row is empty.


-I gave the "Shoot" skill the <Bypass Taunt> notetag, which is supposed to make it so the skill ignores all taunts on the field and can target as normal. This did not work: in my test battle the archer could still only target enemies in the first row.


-I also tried giving the bow weapon the <Ignore Physical Taunt> notetag. This produced the same result: the weapon acts completely as normal.


I'm new to scripting, so I might be missing something completely obvious, but as far as I can tell I'm using the notetags exactly as intended and they are simply not working. This is very frustrating for me because this is exactly how the script was advertised and yet it is not working. Please help!


Protected download


Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Ranged Attack.PNG
Ranged Attack.PNG
Bow.PNG
Bow.PNG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar