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Yanfly Buff States Lunatic Mode problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Buff States Lunatic Mode problem
  • Original author: zimzim
  • Original date: August 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-buff-states-lunatic-mode-problem.67151/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello. I'm trying to create an Attack Interrupt skill and Magic Interrupt skill. The idea is that when you use Attack Interrupt skill or  Magic Interrupt skill on an enemy, then that enemy will be inflicted with Attack Interrupt State or Magic Interrupt State respectively. Both of these states last for 10 turns. So, whenever the enemy attacks when it has Attack Interrupt State applied on itself, then that attack is interrupted (it failed) and the enemy also receives some HP damage. Likewise, whenever the enemy uses magic when it has...

Archived First Post

Hello. I'm trying to create an Attack Interrupt skill and Magic Interrupt skill. The idea is that when you use Attack Interrupt skill or  Magic Interrupt skill on an enemy, then that enemy will be inflicted with Attack Interrupt State or Magic Interrupt State respectively. Both of these states last for 10 turns. So, whenever the enemy attacks when it has Attack Interrupt State applied on itself, then that attack is interrupted (it failed) and the enemy also receives some HP damage. Likewise, whenever the enemy uses magic when it has Magic Interrupt State applied on itself, then that magic skill is interrupted (it failed) and the enemy also receives some HP damage.


To create these effects, I use Yanfly Battle Engine Core and Yanfly Buffs & States Core. Now, the scripts that I wrote for both Attack Interrupt State and Magic Interrupt State works fine if the enemy is applied with only ONE of either states at a time. If the enemy has BOTH states at the same time, I found that when the enemy ATTACKS, it will lead to an error as shown in this pic:


29042392891_0a35dbd9f7_b.jpg



Whereas when the enemy uses magic, even if the enemy has both states at the same time, the Magic Interrupt still works fine. Could anyone help me with this issue, maybe point out what is wrong with my script or maybe suggest an alternative way to achieve the same effects?


These are the scripts that I used for both Attack Interrupt State and Magic Interrupt State:


Attack Interrupt State: http://pastebin.com/6gL1r5mv


Magic Interrupt State: http://pastebin.com/r3TtR66M


These are the plugins that I use:


Yanfly Battle Engine Core: https://www.dropbox.com/s/4mgcqz5hgnblwez/YEP_BattleEngineCore.js?dl=0


Yanfly Buffs & States Core: https://www.dropbox.com/s/0fk64r7zwfx90fo/YEP_BuffsStatesCore.js?dl=0


(I also use Yanfly Core Engine to activate the developer's console. The core engine is not required for these effects to occur. https://www.dropbox.com/s/uzfxvvp17ypb1tb/YEP_CoreEngine.js?dl=0 )


Finally, this is the sample project file for this issue: https://www.dropbox.com/s/ljkfmvkxqrxjumu/Project1.rar?dl=0


To replicate the issue:


1) Encounter the bat enemy in the map


2) Use Attack Interrupt skill under Magic


3) Use Magic Interrupt skill under Magic


4) If the enemy uses magic, the Magic Interrupt effect should work fine, but if the enemy uses attack, then the game will crash with error as shown in the picture above.


I've been stuck with this problem for a week and couldn't find a way to solve it. ;_;

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29042392891_0a35dbd9f7_b.jpg
29042392891_0a35dbd9f7_b.jpg
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