Hello! =) I have two problems again! =P 1) I want to make an attack which is linked to a certain weapon, but not a certain weapon type. I want to have an "ice dagger" and only when this ice dagger is equipped, the player can use the attack "icicle". So far I have only found that attacks can be linked to weapon types in general, like "sword", "Dagger", etc - How can I link an attack to only one weapon/weapons with the element of ice?
Hello! =)
I have two problems again! =P
1) I want to make an attack which is linked to a certain weapon, but not a certain weapon type.
I want to have an "ice dagger" and only when this ice dagger is equipped, the player can use the attack "icicle". So far I have only found that attacks can be linked to weapon types in general, like "sword", "Dagger", etc - How can I link an attack to only one weapon/weapons with the element of ice?
2) I have made a cutscene and added some dialogue to a battle which is aborted in the middle due to plot reasons. Now when my party is attacked by someone else, the following should happen:
- all party members except the leader are excluded from the fight (this works)
- the fight starts (works)
- the dialogue happens (works)
- I have no battleback =/
There should be a foresty BG, it works in every other battle in this area, except here. I hope you can see that the two sideways figures are already in battle, while thw two in the middle are part of the cutscene which should not be visible anymore.
I am using several Plugins by YanFly:
- YEP_CoreEngine
- YEP_BattleEngineCore
- YEP_X_ActSeqPack2
- YEP_X_AnimatedSVEnemies
And here is the event page of my troops:
Protected download Protected download
I hope you can help me with these problems... sorry to trouble you! >.<