Original Source
- Original title: Yanfly's Event Chase Stealth plugin problem
- Original author: passballtotucker
- Original date: July 21, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/yanflys-event-chase-stealth-plugin-problem.65655/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Whenever I activate stealth mode, all npc's movement speeds are changed to whatever I have set in the plugin parameters. The parameters I changed were disable dash to false, and move speed to 4, because I didn't want the player's speed affected while in stealth. Whatever value is set to move speed, is the speed all npcs on the map will have when stealth is active. That shouldn't happen, correct? Spoiler { "lightbox_close": "Close",
Archived First Post
Edit: I noticed using the plugin command "DisableDifferentStealthSpeed" fixes the issue for me, but if I did want my character's movespeed to change, all the npc's movespeed would still change with it. Is this an intended feature?
And I did notice something else. If "this._seePlayer = false", then the event will not notice the player while in stealth mode, but WILL notice the player if the player if on a stealth regionID. Sometimes I like the enemy to notice the player within a radius, but I'd still like it to not notice the player if they're on a stealth region.
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