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Help with Increase Parameter by 20%

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Increase Parameter by 20%
  • Original author: kovak
  • Original date: July 10, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-increase-parameter-by-20.65111/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I need an actor to have 20% at all times boosted to their base stats, in which the 20% bonus also differ depends on current equipments, buffs, and other source of active boosts after/during the time of learning. I'm just using Job Points and Learn Skill System, dunno if Buff State Core would be handy for this. I know i could do it using passive states but there will be like 8 skills like this in my project and the combat HUD shows up to 8 buffs. W.e there's also a...

Archived First Post

I need an actor to have 20% at all times boosted to their base stats, in which the 20% bonus also differ depends on current equipments, buffs, and other source of active boosts after/during the time of learning.


I'm just using Job Points and Learn Skill System, dunno if Buff State Core would be handy for this.

I know i could do it using passive states but there will be like 8 skills like this in my project and the combat HUD shows up to 8 buffs.


W.e there's also a issue with the amount of buffs you can display without crashing the Menu. and you won't see new buffs that you use in combat cuz there are too many buffs to display.


This is what happens if i add them as passive states.

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TOO MANY STATES MAET.jpg
TOO MANY STATES MAET.jpg
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