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Original Source
- Original title: Sound effects with Yanfly Action Sequences
- Original author: Moe_Lester13
- Original date: January 31, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/sound-effects-with-yanfly-action-sequences.56021/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Spoiler hide battle hud opacity not focus: 0, 60 immortal: targets, true
Archived First Post
<target action>
hide battle hud
opacity not focus: 0, 60
immortal: targets, true
move user: targets, front base, 30
wait for movement
animation: target
flash screen: red, 20
action effect
wait: 5
wait for movement
move user: targets, back head, 5
wait for movement
animation: target, mirror
flash screen: green, 20
action effect
wait: 5
wait for movement
move user: targets, back base, 5
wait for movement
animation: target
flash screen: blue, 20
action effect
wait: 5
wait for movement
</target action>
<follow action>
immortal: targets, false
clear battle log
opacity not focus: 255
tint screen: 0, 0, 0, 0
show battle hud
perform finish
</follow action>
<finish action>
</finish action>
hide battle hud
opacity not focus: 0, 60
immortal: targets, true
move user: targets, front base, 30
wait for movement
animation: target
flash screen: red, 20
action effect
wait: 5
wait for movement
move user: targets, back head, 5
wait for movement
animation: target, mirror
flash screen: green, 20
action effect
wait: 5
wait for movement
move user: targets, back base, 5
wait for movement
animation: target
flash screen: blue, 20
action effect
wait: 5
wait for movement
</target action>
<follow action>
immortal: targets, false
clear battle log
opacity not focus: 255
tint screen: 0, 0, 0, 0
show battle hud
perform finish
</follow action>
<finish action>
</finish action>
So I have an action sequence here (as shown above), but it doesn't seem to be playing the SE that I desire it to. I have created the animation solely for this ability and have applied the SE I want to play to that animation. Problem is, even though the correct animation is assigned to this ability, and the action sequence is playing the animation, it's just playing the Normal Attack SE.
I have even input se: "Omnislash",100,100,0 to the action sequence but that didn't even make it play. (I have an Omnislash Audio file)
Essentially, all I'm trying to do is recreate Omnislash (with precise screen tinting and sound effects) from FFVII, but the only thing that isn't working is the SE.
Regards,
Moe
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