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MVGimmer_CommentsAreNotFunny: Easier playtesting of long events

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Gimmer_CommentsAreNotFunny: Easier playtesting of long events
  • Original author: gimmer_
  • Original date: December 16, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/gimmer_commentsarenotfunny-easier-playtesting-of-long-events.143046/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Download Gimmer_CommentsAreNotFunny on itch! Sometimes when playtesting your game, it'd be good run a scene without a certain chunk of eventing code running so that you can speed up testing towards a specific point... Or... Maybe you want to try a different approach, but you don't want to delete your previous eventing code, because either it may be useful later, or it may turn out to have been the better option after all! Like any coding language allows you to... This plugin will give you the ability to 'comment' out...

Archived First Post

Download Gimmer_CommentsAreNotFunny on itch!

Sometimes when playtesting your game, it'd be good run a scene without a certain chunk of eventing code running so that you can speed up testing towards a specific point...


Or... Maybe you want to try a different approach, but you don't want to delete your previous eventing code, because either it may be useful later, or it may turn out to have been the better option after all!


Like any coding language allows you to... This plugin will give you the ability to 'comment' out blocks of eventing code. All you have to do is put a comment in the event with the body of /* at the top of the code, and an event comment with the body of */ at the end of the part you want to skip. The event will run as normal, but nothing between those two blocks will be executed. Simply disable the plugin when you build the game, and those comments will harmlessly do nothing.


Reminder: Gimmer_Core.js is required for this plugin to function. You can download that here.

Note: I like to give my plugins funny names, but I couldn't think of one for this one, hence the title

Downloads / Referenced Files

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