public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVMano_InputConfig(Gamepad&keyboard config+WASD move)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Mano_InputConfig(Gamepad&keyboard config+WASD move)
  • Original author: siguren
  • Original date: July 24, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/mano_inputconfig-gamepad-keyboard-config-wasd-move.124430/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

warning!! This plugin is out of date. The MV / MZ shared version is available, so please use that. There are many functional changes, but it's basically easier to use.

Archived First Post

warning!!
This plugin is out of date.
The MV / MZ shared version is available, so please use that.
There are many functional changes, but it's basically easier to use.
The following threads for MZ also deal with problems with MV.

NewVersionThread

Mano_InputConfig.js(ver.3.2)
Creator name

sigureya



Introduction
Mano_InputConfig is a key config/gamepad config plugin that is mainstream in the RPGmaker MV community in Japan.

In addition to the RPGmakerMV defaults, you can also control buttons added by other plugins.
Even if something goes wrong with the data, you can use the plug-in function to restore the default settings.


Features
WASD movement supported.
Add input with some buttons that don't work by default.
Prevents the situation where the player can't control the settings by messing with them.
A function that cancels the settings changed by this plug-in and returns it to the initial state.

keybordConfig.jpg

gamepadConfig.jpg
How to Use

All you need to do is install the plugin to get the basic functionality.
If you want to utilize the buttons added by other plugins, you can write the symbols added by other plugins in extendSymbol6 to work together.
Warning: This is an advanced feature so if you don't know how to use it please post it in this thread and ask.

Demo
There is no demo.

Script/PluginCommand
There are no scripts or plugin commands.



Credit and Thanks
-sigureya
Terms:
MIT license
This plugin is free to use. There are no restrictions.

download
The latest version is on github.
github
github(raw)
(2021/05/11 Switch the link to the MZ version. It also works in MV.)

Features Mentioned

  • WASD movement supported.
  • Add input with some buttons that don't work by default.
  • Prevents the situation where the player can't control the settings by messing with them.
  • A function that cancels the settings changed by this plug-in and returns it to the initial state.
  • Spoiler: Screenshots
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",
  • "lightbox_thumbnails": "Thumbnails",
  • "lightbox_download": "Download",
  • "lightbox_share": "Share",
  • "lightbox_zoom": "Zoom",
  • "lightbox_new_window": "New window",
  • "lightbox_toggle_sidebar": "Toggle sidebar"

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credit and Thanks -sigureya Terms: MIT license

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar