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Checking for a state in an evented battle

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Checking for a state in an evented battle
  • Original author: Eviticous
  • Original date: June 3, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/checking-for-a-state-in-an-evented-battle.79481/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So consider the following image: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

So consider the following image:

Protected download

We see here that if Enemy 1 has 100% or less hp that we then loop and in said loop check if this enemy has the state Charmed applied.

This wont work, because the loop is always running, so the battle and the game essentially break. If I remove the loop then this page is run once, and because at the time it's run he doesn't have charmed attached to him, the console will be show the message as shown above.

If at any point in the battle he has charmed applied, I never see the message box.

What is the proper way to say: If enemy has x health and state y applied, then do z and have it, through out the battle, check: "do you have this state? No, carry on. Else, lets do something."

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Screen Shot 2017-06-03 at 9.18.29 AM.png
Screen Shot 2017-06-03 at 9.18.29 AM.png
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