[Glitch] RPGMV Showing increased graphic sizes with extra pixels.
BMM_Archive · July 15, 2026
Original Source
- Original title: [Glitch] RPGMV Showing increased graphic sizes with extra pixels.
- Original author: Rex Tenebris
- Original date: December 23, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/glitch-rpgmv-showing-increased-graphic-sizes-with-extra-pixels.53567/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
*I was not sure where to report this glitch, also I'm not 100% sure if is a glitch of MV itself, so please move this topic if required. Also, I'm not sure if this problem has been reported before. Yesterday I increased the faces and icon sizes on my game by 200%, and using YEP_CoreEngine I changed the default icon size to 64px and the face size to 288px. However, the faces and icons were displaying an extra pixel on some sides. Right-Click and open on new window/tab.
Archived First Post
Yesterday I increased the faces and icon sizes on my game by 200%, and using YEP_CoreEngine I changed the default icon size to 64px and the face size to 288px.
However, the faces and icons were displaying an extra pixel on some sides.
Right-Click and open on new window/tab.
View attachment 27625View attachment 27626
And I thought that this issue was caused by other plugins, so I tested it on a new project too containing ONLY YEP_CoreEngine.js (to change the default size) and YEP_MessageCore (for change the message rows), but the issue is still there, you can see it on the Menu.
Right-Click and open on new window/tab.
View attachment 27627
<span style="color: #ffa500">This is not only affecting on Faces and Icons, even if you increase the size of a graphic by the use of a command function or notes rather than increasing the size of the image file (such as Map Zoom or Sprite Zoom), the graphics displays extra pixels from the next image of the set, and considering that I seen this issue using different plugins such as MBS_MapZoom (displaying 1 extra pixel on events and characters when zooming ~x1.5~1.9), doubling the Battle Sprite Size of actors (code snippet by Jeremy Cannady), etc, I'm at least 90% sure that this is a bug of RPG Maker MV itself.
I also did some tests like using 60px icons instead of 64px, and as I thought the problem persists, if it were a problem of YEP_CoreEngine these extra pixels shouldn't be displayed also on other plugins that zooms the graphics and where YEP_CoreEngine does nothing on them.
I hope that this issue can be fixed soon.
EDIT: The forum resized the images, for see the highlighted areas, please hold Ctrl and Scroll Up with the Mouse.
Downloads / Referenced Files
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- Local mirror: problem1.jpg
SHA-256:7404e88762b24ed4b6048721332bd53151b3572b0da88e23db597e0ccff912f7
Original attachment URL: https://forums.rpgmakerweb.com/attachments/27625/ - Local mirror: problem2.jpg
SHA-256:4796899b66af80b981cef59113ddd56c5a048676748d83d09315c0fa59d3a93e
Original attachment URL: https://forums.rpgmakerweb.com/attachments/27626/ - Local mirror: problem3.jpg
SHA-256:3cb49929358de21f0042e19e36ffd60966f399c51e04606ea5c13fdd9ecbdb26
Original attachment URL: https://forums.rpgmakerweb.com/attachments/27627/
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