Original Source
- Original title: Gameus Quest script/editor
- Original author: NVusFire
- Original date: November 27, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/gameus-quest-script-editor.51650/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So I am pretty new to the whole RPG maker and I am still trying to figure out a lot of things, I have made a "Test" quest using Gameus Quest Script and Gameus Quest Editor where you have to find a specific item and I got it to work with no problem. But my problem is that, that item was a "Chest" item so it was easy to work into the quest editor. I cant seem to figure out how to make it so that Mob drops, or items bought from a...
Archived First Post
I cant seem to figure out how to make it so that Mob drops, or items bought from a shop work with the quest, for example :
if i have to Kill Ents to gather 10 sticks and I get a stick from a kill, then the quest still says 0/10 sticks when it is suppose to say 1/10 sticks, how do I fix that?
Edit:
http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/
Page 1: Where you accept the quest and where the quest is added to the "Quest Book" that is on the player menu
Page 2: This is where I am having trouble. I figured that I would need to make the quest item, in this case the amount of potions the party has, correspond with a variable in this case, variable #0204. Then I did a simple conditional branch, if Variable #0204 is greater than or equal to 5 then the quest would progress to the end where the player would get their reward. But when I try to test the actual quest and get the potions they are not kept track of, it just stays at 0/5 instead of going 1/5 then 2/5 and so on.
This is the Gameus Quest editor program where I setup the steps and rewards for all the quests.
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