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Gameus Quest script/editor

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Gameus Quest script/editor
  • Original author: NVusFire
  • Original date: November 27, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/gameus-quest-script-editor.51650/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So I am pretty new to the whole RPG maker and I am still trying to figure out a lot of things, I have made a "Test" quest using Gameus Quest Script and Gameus Quest Editor where you have to find a specific item and I got it to work with no problem.  But my problem is that, that item was a "Chest" item so it was easy to work into the quest editor.   I cant seem to figure out how to make it so that Mob drops, or items bought from a...

Archived First Post

So I am pretty new to the whole RPG maker and I am still trying to figure out a lot of things, I have made a "Test" quest using Gameus Quest Script and Gameus Quest Editor where you have to find a specific item and I got it to work with no problem.  But my problem is that, that item was a "Chest" item so it was easy to work into the quest editor.
 
I cant seem to figure out how to make it so that Mob drops, or items bought from a shop work with the quest, for example :
 
if i have to Kill Ents to gather 10 sticks and I get a stick from a kill, then the quest still says 0/10 sticks when it is suppose to say 1/10 sticks, how do I fix that?
 
 
Edit:
 
http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/
 

Protected download
Page 1:  Where you accept the quest and where the quest is added to the "Quest Book" that is on the player menu
Protected download
Page 2: This is where I am having trouble. I figured that I would need to make the quest item, in this case the amount of potions the party has, correspond with a variable in this case, variable #0204. Then I did a simple conditional branch, if Variable #0204 is greater than or equal to 5 then the quest would progress to the end where the player would get their reward. But when I try to test the actual quest and get the potions they are not kept track of, it just stays at 0/5 instead of going 1/5 then 2/5 and so on.


Protected download
This is the Gameus Quest editor program where I setup the steps and rewards for all the quests.

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Referenced Images / Attachments

Quest page 1.png
Quest page 1.png
Quest page 2.png
Quest page 2.png
Gameus Quest Editor.png
Gameus Quest Editor.png
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#rpg-maker-archive#js-support

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