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Battle Menu Commands

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Menu Commands
  • Original author: Daemien
  • Original date: November 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-menu-commands.49516/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

  I've been messing around with Yanfly's Auto Passive Plugin and I came up with the idea to add passives in order to use the Actor or Class traits as less often as possible. This way players will always have an idea of what passive traits they have, and it allows me to add more as the character levels up.    

Archived First Post

 

I've been messing around with Yanfly's Auto Passive Plugin and I came up with the idea to add passives in order to use the Actor or Class traits as less often as possible. This way players will always have an idea of what passive traits they have, and it allows me to add more as the character levels up.
 



 

 

This is just a start, but as you can see, the player will be able to know immediately which weapons they can and cannot equip. This particular character will actually gain access to bows and axes at a particular level. I also plan to add things such as, Evasion +10% and/or Passive Health Regen.
 

 



 

I added to every Actor both traits: Seal Passive and Add Skill Passive. 

I want the player to be able to go to the Passive menu in order to look at their skill when they wish, but I don't want them to be able to activate the skill itself (Not that it would do anything anyways).



The way I currently have it set up, they cannot use any of those skills in battle. However, the command "Passive" still shows up in battle. I just want to know if anyone knows of a way to get this command to disappear in battle, BUT remain the same in the main menu, that I just may not be thinking of? Or is it just not possible? Thanks in advance.

Passives menu.png

Passives menu in battle.png

Passives menu in battle sealed.png

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 14344-6265a0ce0e8ca3821d07f3d7d24f5160.png
    SHA-256: a56091cb6ee5ec3a06e381f4d37c4d75462e274ffabcdd37125c4d25a3d5941e
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/passives-menu-png.25617/
  • Local mirror: 14345-9692f4e9519c17ee1917ccbc74fba191.png
    SHA-256: 3ca3822fc981914001582709b9fa1f8b3056498c5436b8e00c5dee690e6753f4
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/passives-menu-in-battle-png.25618/
  • Local mirror: 14346-01e4fce0cde4a79714123ee1802dffe0.png
    SHA-256: 0f29dfa7efb6c92dcf64a358284505ac71c36430025dd388933d6cdedb39a2a6
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/passives-menu-in-battle-sealed-png.25619/

Referenced Images / Attachments

Passives20menu_zpsxvhrxjmm.png
Passives20menu_zpsxvhrxjmm.png
Passives20menu20in20battle_zpsswtwkv4o.png
Passives20menu20in20battle_zpsswtwkv4o.png
Passives20menu20in20battle20sealed_zpsceuopaex.png
Passives20menu20in20battle20sealed_zpsceuopaex.png
Passives menu.png
Passives menu.png
Passives menu in battle.png
Passives menu in battle.png
Passives menu in battle sealed.png
Passives menu in battle sealed.png
Creator Claims / Removal

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