Battle Menu Commands
BMM_Archive · July 15, 2026
Original Source
- Original title: Battle Menu Commands
- Original author: Daemien
- Original date: November 5, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/battle-menu-commands.49516/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
 I've been messing around with Yanfly's Auto Passive Plugin and I came up with the idea to add passives in order to use the Actor or Class traits as less often as possible. This way players will always have an idea of what passive traits they have, and it allows me to add more as the character levels up.  Â
Archived First Post
I've been messing around with Yanfly's Auto Passive Plugin and I came up with the idea to add passives in order to use the Actor or Class traits as less often as possible. This way players will always have an idea of what passive traits they have, and it allows me to add more as the character levels up.
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This is just a start, but as you can see, the player will be able to know immediately which weapons they can and cannot equip. This particular character will actually gain access to bows and axes at a particular level. I also plan to add things such as, Evasion +10% and/or Passive Health Regen.
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I added to every Actor both traits: Seal Passive and Add Skill Passive.Â
I want the player to be able to go to the Passive menu in order to look at their skill when they wish, but I don't want them to be able to activate the skill itself (Not that it would do anything anyways).

The way I currently have it set up, they cannot use any of those skills in battle. However, the command "Passive" still shows up in battle. I just want to know if anyone knows of a way to get this command to disappear in battle, BUT remain the same in the main menu, that I just may not be thinking of? Or is it just not possible? Thanks in advance.



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