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Advanced Manipulation of Sound Effects

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Advanced Manipulation of Sound Effects
  • Original author: wzackw
  • Original date: April 6, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/advanced-manipulation-of-sound-effects.76944/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So, I'm wondering if it is possible to do a few things with sound effects: 1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.) 2) If I were to repeat one short "footstep sound" over and over each time the player takes a step, could I randomly alter its pitch each time it plays? (I have never found a way to handle any type of randomness...

Archived First Post

So, I'm wondering if it is possible to do a few things with sound effects:

1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)

2) If I were to repeat one short "footstep sound" over and over each time the player takes a step, could I randomly alter its pitch each time it plays? (I have never found a way to handle any type of randomness in RPG Maker MV, or to alter pitch outside the system sound settings, so I assume this is a no-go.)

3) Speaking of randomness, I'd also like to play one of five random noises at irregular random intervals (atmospheric background noises). One of the noises every 30-90 seconds, for example. Is this possible?

Thanks! I really appreciate any help, and sorry for so many questions in one post!

For reference, this is my game:
wzackw.itch.io/monster-garden

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