Advanced Manipulation of Sound Effects
BMM_Archive · July 15, 2026
Original Source
- Original title: Advanced Manipulation of Sound Effects
- Original author: wzackw
- Original date: April 6, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/advanced-manipulation-of-sound-effects.76944/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
So, I'm wondering if it is possible to do a few things with sound effects: 1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.) 2) If I were to repeat one short "footstep sound" over and over each time the player takes a step, could I randomly alter its pitch each time it plays? (I have never found a way to handle any type of randomness...
Archived First Post
1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)
2) If I were to repeat one short "footstep sound" over and over each time the player takes a step, could I randomly alter its pitch each time it plays? (I have never found a way to handle any type of randomness in RPG Maker MV, or to alter pitch outside the system sound settings, so I assume this is a no-go.)
3) Speaking of randomness, I'd also like to play one of five random noises at irregular random intervals (atmospheric background noises). One of the noises every 30-90 seconds, for example. Is this possible?
Thanks! I really appreciate any help, and sorry for so many questions in one post!
For reference, this is my game:
wzackw.itch.io/monster-garden
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