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Exporting On Linux and other tips.

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Exporting On Linux and other tips.
  • Original author: Hunter Nightblood
  • Original date: December 10, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/exporting-on-linux-and-other-tips.52689/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

My first post is a tutorial. Perfect. I am now going to teach you how to export your game to Linux. Step 1: Export Export your game as a Windows Project. This creates the package.json file and the file structure.

Archived First Post

My first post is a tutorial. Perfect.


I am now going to teach you how to export your game to Linux.


Step 1: Export


Export your game as a Windows Project. This creates the package.json file and the file structure.


Step 2: Download NW.js for Linux.


Go to http://nwjs.io/ and download the package for Linux. Since most computers run 64bit, download that.


Step 3: Navigate to the Export Folder and Delete things.


Go to your export folder and delete everything except package.json and www.

Spoiler



[IMG]http://i.imgur.com/ALX9hI7.png[/IMG]

Step 4: Extract NW.js to your export folder.


Extract the contents of NW.js to your export folder. You can delete nwjc, as it does nothing for your game.


Note: If you are running Windows and can't open tar.gz files, 7-zip will be able to extract it.

Spoiler



[IMG]http://i.imgur.com/H2GIw7j.png[/IMG]



Step 5: You're done.


Congrats! You've exported your game for Linux!


Advanced: Using Web2Exe


From GitHub:Web2Executable is a friendly command line and GUI application that can transform your Nodejs (or any other JS/HTML) app into a standalone executable. It can export to Mac OS X, Windows and Linux all from one platform, so no need to go out and buy expensive hardware.


(Note: Web2Exe is in beta).


Repeat Steps 1 and 3 from the previous tutorial.


Step 1: Download Web2Exe


Download Web2Exe for your platform.


Step 2: Run it and navigate to your output directory.

Spoiler



[IMG]http://i.imgur.com/2XIjpOP.png[/IMG]



Step 3: Customize settings


Customize the settings. The app does have tooltips to explain what each option does


Step 4:Build Applications


Go to export and select the platforms you want to build for. The app will do everything else.

Spoiler



[IMG]http://i.imgur.com/ROBGrhQ.png[/IMG]

Note:With the exception of Mac builds, your project files will be embedded into the application like so.


This does NOT mean they are encrypted. Anyone can unzip them if they desire too.

Spoiler



[IMG]http://i.imgur.com/3AtCwV6.png[/IMG]

Feedback is welcomed and highly appreciated.

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