Battleback Overflow/Camera Shake dimensions for custom resolution
BMM_Archive · July 15, 2026
Original Source
- Original title: Battleback Overflow/Camera Shake dimensions for custom resolution
- Original author: aboynamedearth
- Original date: January 28, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/battleback-overflow-camera-shake-dimensions-for-custom-resolution.74224/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi there! I'm using YEP_CoreEngine to alter the resolution of my game to 640x360. My understanding is that battlebacks need to be a bit larger than your resolution to accommodate screen shaking effects, etc. Is this a static amount, or perhaps a certain percentage larger than your game resolution? I've been testing different resolutions for my battlebacks (resizing in GIMP) but I still end up with a somewhat blurry background, as if it's trying to do some anti-aliasing. I've uploaded a screenshot to show what I mean.
Archived First Post
I'm using YEP_CoreEngine to alter the resolution of my game to 640x360.
My understanding is that battlebacks need to be a bit larger than your resolution to accommodate screen shaking effects, etc. Is this a static amount, or perhaps a certain percentage larger than your game resolution? I've been testing different resolutions for my battlebacks (resizing in GIMP) but I still end up with a somewhat blurry background, as if it's trying to do some anti-aliasing.
I've uploaded a screenshot to show what I mean.
EDIT: Added another example image.
I have tried to adjust the size to:
- the same size as my game resolution.
- an additional 32 px each side
- + 64px width and +32px heighth
- thinking that perhaps because MV uses 48x48 tiles, added different increments of 48 px on each side, etc.
- I even used the exact pixel x pixel differences in the example in this blog post based on the default resolution: http://blog.rpgmakerweb.com/tips-and-tricks/battlebacks-in-mv-new-features-and-specifications/ (adding 184x116)
I know this works, because I accidentally got it to work at a different resolution (still a different one from the default) but I don't know exactly how it worked.
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