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Battleback Overflow/Camera Shake dimensions for custom resolution

BMM_Archive · July 15, 2026

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Original Source

  • Original title: Battleback Overflow/Camera Shake dimensions for custom resolution
  • Original author: aboynamedearth
  • Original date: January 28, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/battleback-overflow-camera-shake-dimensions-for-custom-resolution.74224/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi there! I'm using YEP_CoreEngine to alter the resolution of my game to 640x360.  My understanding is that battlebacks need to be a bit larger than your resolution to accommodate screen shaking effects, etc. Is this a static amount, or perhaps a certain percentage larger than your game resolution? I've been testing different resolutions for my battlebacks (resizing in GIMP) but I still end up with a somewhat blurry background, as if it's trying to do some anti-aliasing.  I've uploaded a screenshot to show what I mean.

Archived First Post

Hi there!

I'm using YEP_CoreEngine to alter the resolution of my game to 640x360. 

My understanding is that battlebacks need to be a bit larger than your resolution to accommodate screen shaking effects, etc. Is this a static amount, or perhaps a certain percentage larger than your game resolution? I've been testing different resolutions for my battlebacks (resizing in GIMP) but I still end up with a somewhat blurry background, as if it's trying to do some anti-aliasing. 

I've uploaded a screenshot to show what I mean.

EDIT: Added another example image. 

I have tried to adjust the size to:




I know this works, because I accidentally got it to work at a different resolution (still a different one from the default) but I don't know exactly how it worked.

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