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Tileset Passability Questions

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Tileset Passability Questions
  • Original author: Verdelite
  • Original date: January 29, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/tileset-passability-questions.74260/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, I recently discovered that there were some passabillity problems on my maps, specifically that the player is able to pass through cliffs. I tracked the problem and it seems that whenever I put a passable tile on top of the cliff's edge, it will become passable from all directions. Is there a way to circumvent that? Basically, I'd like those tiles to 'adapt' the passability from the tile they were placed upon.

Archived First Post

Hello,


I recently discovered that there were some passabillity problems on my maps, specifically that the player is able to pass through cliffs.


I tracked the problem and it seems that whenever I put a passable tile on top of the cliff's edge, it will become passable from all directions.


Is there a way to circumvent that? Basically, I'd like those tiles to 'adapt' the passability from the tile they were placed upon.


Sorry if it's a bit of a noobish question, but I've read through the tileset tutorials and couldn't find a solution to this.


Here is a picture to illustrate what I'm talking about:


Left: cliff as it is supposed to be; Right: cliff is passable from all directions

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tileset.png
tileset.png
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