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OGV Audio Delay In VX Ace

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OGV Audio Delay In VX Ace
  • Original author: Darkness Void
  • Original date: June 22, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/ogv-audio-delay-in-vx-ace.169707/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi once again everyone. I animated a few cutscenes in Flash, and I rendered it into an ogv file through Swivel (to render the swf file), Vegas Pro 14, Handbrake, and even an online converter, and all turned out perfectly fine. Until I play test the movie inside the editor of VX Ace. At random points the audio of the ogv seems to desync, as if the video is ahead of the sounds, and I can't figure out a fix for it. Does anyone know what's causing this and of...

Archived First Post

Hi once again everyone. I animated a few cutscenes in Flash, and I rendered it into an ogv file through Swivel (to render the swf file), Vegas Pro 14, Handbrake, and even an online converter, and all turned out perfectly fine. Until I play test the movie inside the editor of VX Ace. At random points the audio of the ogv seems to desync, as if the video is ahead of the sounds, and I can't figure out a fix for it.

Does anyone know what's causing this and of a possible fix? I have the ogv as 544x416, so that's not the issue. I even tested it in a fresh project and it's the same issue, so it's not script related.

I also read this is a problem with MV as well but that had a script to fix it. I'll also share one of my cutscenes, so if you need to mess around with it yourself you can hopefully help figure out a fix better that way.

Sonic Cutscene

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#039#rpg-maker-archive#vxace-support

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