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Original Source
- Original title: Tower defense
- Original author: Arteefy
- Original date: January 24, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/tower-defense.74056/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello fellow rpg makers! I have a new (and mabye rather easy yes/no) question: Can npc's trigger events? (event-to-event) I've done a fair amount of research and I have found a couple of ways to do it, but mostly for older versions of rpg maker.
Archived First Post
Hello fellow rpg makers!
I have a new (and mabye rather easy yes/no) question:
Can npc's trigger events? (event-to-event)
I've done a fair amount of research and I have found a couple of ways to do it, but mostly for older versions of rpg maker.
Though, still nothing quite like what I'm looking for.
Example:
Protected download
So what I want is the turret (black circle thingy) to aim at the tile that is triggerd by npc's.
(Easy done with player/event touch trigger, if it was player. But not so much for npc's).
My hope is that the turret can work as if it was an unlimited amount of creepwaves passing by.
Huge thanks in advance for any info on this topic!
(And sorry for my bad english and possibly wrong choice of forum)
I have a new (and mabye rather easy yes/no) question:
Can npc's trigger events? (event-to-event)
I've done a fair amount of research and I have found a couple of ways to do it, but mostly for older versions of rpg maker.
Though, still nothing quite like what I'm looking for.
Example:
Protected download
So what I want is the turret (black circle thingy) to aim at the tile that is triggerd by npc's.
(Easy done with player/event touch trigger, if it was player. But not so much for npc's).
My hope is that the turret can work as if it was an unlimited amount of creepwaves passing by.
Huge thanks in advance for any info on this topic!
(And sorry for my bad english and possibly wrong choice of forum)
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