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Repeating Boulder Spawn + Collision on Player

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Repeating Boulder Spawn + Collision on Player
  • Original author: rechronicle
  • Original date: January 24, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/repeating-boulder-spawn-collision-on-player.74078/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello,  I am completely stuck here... need some help.. 2 days tweaking it with no answer.. So I want to make an boulder spawn on certain point and at the end of the road it will teleport back just like a continuous rolling boulder on the cliff. At the other hand, if the event(boulder) hit the player, the player will blinking and lose some HP.

Archived First Post

Hello, 


I am completely stuck here... need some help.. 2 days tweaking it with no answer..


So I want to make an boulder spawn on certain point and at the end of the road it will teleport back just like a continuous rolling boulder on the cliff.


At the other hand, if the event(boulder) hit the player, the player will blinking and lose some HP.


This is my attempt:

Protected download


Protected download

As the result, the boulder is not teleported back to the top, even if I have set conditional variable X and Y. And also the damage collision not working correctly. (I am using Galv Event Start Types). If anyone know how to make this work, please help.


Thank you

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