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Leaving the menu back to a dialog choice crashes

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Leaving the menu back to a dialog choice crashes
  • Original author: Doktor_Q
  • Original date: January 21, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/leaving-the-menu-back-to-a-dialog-choice-crashes.73926/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

If you open a choice (specifically, the "show choice" event), then open the menu screen using a parallel process, RPGMaker crashes upon closing the menu. Replicated in a clean project, minimalist example here, using only vanilla events. Talk to the NPC, and while the choice is showing press 'pageup' to trigger the parallel event in the corner and open the game menu over top of it. Try to close the menu and it immediately crashes. Error report: Spoiler

Archived First Post

If you open a choice (specifically, the "show choice" event), then open the menu screen using a parallel process, RPGMaker crashes upon closing the menu.


Replicated in a clean project, minimalist example here, using only vanilla events. Talk to the NPC, and while the choice is showing press 'pageup' to trigger the parallel event in the corner and open the game menu over top of it. Try to close the menu and it immediately crashes.


Error report:

    Pixi.js 4.0.3 - ✰ WebGL ✰      http://www.pixijs.com/ ♥♥♥



rpg_managers.js:1756 TypeError: Cannot read property 'bitmap' of undefined
    at Window_ChoiceList.Object.defineProperty.get (rpg_core.js:5848)
    at Window_ChoiceList.textWidthEx (rpg_windows.js:3905)
    at Window_ChoiceList.maxChoiceWidth (rpg_windows.js:3896)
    at Window_ChoiceList.windowWidth (rpg_windows.js:3872)
    at Window_ChoiceList.Window_Command.initialize (rpg_windows.js:1296)
    at Window_ChoiceList.initialize (rpg_windows.js:3824)
    at new Window_ChoiceList (rpg_windows.js:3816)
    at Window_Message.createSubWindows (rpg_windows.js:4271)
    at Window_Message.initialize (rpg_windows.js:4249)
    at new Window_Message (rpg_windows.js:4236)rpg_managers.js:1756 SceneManager.catchException



Illustrative screenshots:

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#039#rpg-maker-archive#mv-support

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