Original Source
- Original title: VX Ace is ignoring state conditions!
- Original author: MoltresRider
- Original date: July 9, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-is-ignoring-state-conditions.159141/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I am programming a boss fight where the boss is very intimately interested in one of the characters and uses her seduction on him at certain points of the fight. At one point, I want the boss to manifest her intimacy into this character to cause this character to keep healing the boss with intimate moves until 10 turns later, where the boss uses a powerful move to wipe the party of everybody except this character, who takes no damage, and the character's dragon wife survives with 1 HP left....
Archived First Post
At one point, I want the boss to manifest her intimacy into this character to cause this character to keep healing the boss with intimate moves until 10 turns later, where the boss uses a powerful move to wipe the party of everybody except this character, who takes no damage, and the character's dragon wife survives with 1 HP left. His dragon wife gets LB for a turn that snaps the main character out of the boss's seduction.
However, the status effect that is supposed cause this character to heal the boss is not working for whatever reason. I tried dozens of ways to fix this, all with fail. As you can see, there are two "add skills" in the state. These are the two skills that I want the character to automatically keep using on the boss. Everything else he knows is disabled. However, despite the fact that the state clearly says "auto battle", the character with the state performs absolutely no actions whatsoever. The state does not have a "cannot move" flag, and the character in question is not affected with any other status effects that prevent movement. The one that does prevent movement (Tiamat's Seduction) is removed upon adding this status effect via same skill that adds this status effect. That status effect that prevents movement is definitely being removed, but the character with the state in question still does not act.
Even if it was some stupid Ai BS because the moves technically heal an enemy, the game would still need to select an action and that could be an item on a party member or using a bomb from the inventory on the boss since literally everything else is disabled. Except the character literally does nothing.
I tried using just "attack an enemy" flag but the character still does nothing. I tried both "attack an enemy" and "auto battle" but the character still does not perform any actions.
The move types for the two added skills are a skill type that the character in question can perform and that skill type is not disabled but the character still refuses to act.
Does anybody know what the problem could be and how to fix this.
Screenshot of state: Protected download
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