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Can't move when using "Jump to Label"

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Can't move when using "Jump to Label"
  • Original author: Helstern
  • Original date: January 7, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/cant-move-when-using-jump-to-label.73305/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello! I figure the answer to this is very simple, but I can't seem to find an answer after searching around for it.  I'm trying to play around with skills and common events and found that the "Jump to Label" function is causing my character to freeze in place.  Below are the screenshots of the code: The skill I'm using to call the common event. {

Archived First Post

Hello!


I figure the answer to this is very simple, but I can't seem to find an answer after searching around for it.  I'm trying to play around with skills and common events and found that the "Jump to Label" function is causing my character to freeze in place.  Below are the screenshots of the code:


The skill I'm using to call the common event.


Protected download


The common event code:


Protected download


If I take out the "Jump to Label" command I am able to move around, but I was wanting for there to be a timed process and a Jump to Label seemed to be the easiest setup for that.  A loop with a break in the if statement prevented me from moving also.  It was my understanding that a "Jump to Label" process wouldn't freeze my character in place and that's why I figure I'm missing something very simple here.


Any help would be greatly appreciated!


Solution:

Both Ander and Orichalcum+'s solutions worked, but I'm a sucker for condensing code to a single event, so I went with Orichalcum+'s solution.


Protected download


Below should be the change to the code to Orichalcum+'s edit, otherwise you'll get an undefined error for Phasing ("undefined" should not be capitalized).



typeof(Phasing) === "undefined" || Phasing == false


Thanks!

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