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Damage Variance

BMM_Archive · July 15, 2026

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Original Source

  • Original title: Damage Variance
  • Original author: Wacky
  • Original date: December 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/damage-variance.72681/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I've been working on a set of Skills that would emulate the rolling of dice based off of an RPG.  I manage to get the formula easy enough by inputting the highest value of the die, then dividing one by that for the Variance.  (So a 1d6 would be 1/6=17ish from 100 for 83%.) I times the amount by either the level (for characters) or another value for monsters that I can better control (often the defense value).  This gives me the leveling affect of spells in most RPGs (defense...

Archived First Post

I've been working on a set of Skills that would emulate the rolling of dice based off of an RPG.  I manage to get the formula easy enough by inputting the highest value of the die, then dividing one by that for the Variance.  (So a 1d6 would be 1/6=17ish from 100 for 83%.)


I times the amount by either the level (for characters) or another value for monsters that I can better control (often the defense value).  This gives me the leveling affect of spells in most RPGs (defense of 10 for tenth level so 6 * a.def Variance 83% gives 10d6 results.)


The problem is that I'm getting values that far exceed this amount.  What should be only a maximum of 60 comes out between 99 to 277 when I've tested it.


I've disabled the Critical effect and am not using any plugins.  Does anyone have any idea what might cause this?  Any help would be appreciated.


Thanks!

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