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Variable States?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Variable States?
  • Original author: RetroBoy
  • Original date: December 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/variable-states.72523/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I am sorry for flooding the board with questions, but trying to learn and (more importantly) stat out the system/engine I have charted out over the last few months on and off. This is another Yanfly Passive States question, Is it possible to have a state afflict an actor differently, dependent upon the actor? For Example: I have a player race in my game that is Nocturnal and how much TP gain an actor gets is dependent upon Environment and the time of the day. I want actors that are...

Archived First Post

I am sorry for flooding the board with questions, but trying to learn and (more importantly) stat out the system/engine I have charted out over the last few months on and off. This is another Yanfly Passive States question,


Is it possible to have a state afflict an actor differently, dependent upon the actor?


For Example:


I have a player race in my game that is Nocturnal and how much TP gain an actor gets is dependent upon Environment and the time of the day. I want actors that are essentially "proficient" in a terrain to be unaffected by the penalties from the terrain and I want the Nocturnal Race to gain faster TP at night but less during the day.


I know it seems overly convoluted, but the game I am working on is a Tactical RPG and I wanted "when" you choose to fight and where to be a factor in the battle.


I have chosen to attach an image to show the variable TP gain as I had imagined it.

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Variable TP Gain.PNG
Variable TP Gain.PNG
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