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Icon in the rmmv software don't take the size ?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Icon in the rmmv software don't take the size ?
  • Original author: Jonforum
  • Original date: December 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/icon-in-the-rmmv-software-dont-take-the-size.72365/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have a big problem that makes me very complex tasks with icons. I use icons in 48x48, because I use high resolutions. The icons are perfect in the game, but in the software all is trashed. Very difficult to quickly access the list to get an ID or allocated.

Archived First Post

I have a big problem that makes me very complex tasks with icons.
I use icons in 48x48, because I use high resolutions.
The icons are perfect in the game, but in the software all is trashed.
Very difficult to quickly access the list to get an ID or allocated.
I have to open Photoshop all time and count.
Why does the software manage the charset resize very well but not the icons sheets ??
If there is no update or work on it, it will be nice to inform me,
Because I'll take the time to make a special sheet on Excel to see the IDs.


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