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Force Action at certain HP Game Data Variables

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Force Action at certain HP Game Data Variables
  • Original author: CielRpg
  • Original date: December 12, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/force-action-at-certain-hp-game-data-variables.72174/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm using RPG Maker MV and i have this common event for a skill(Below Pic) where the summoned spirit(Ifrit) gets removed and replaced with an actor(Daniel) if his HP is equal to/less than 50. The skill i'm using to switch the spirit with the actor is called Return(Below PIc). I want a force action where the skill return is used when the spirit has equal to/less than 50 HP but whenever he is at equal to/less than 50 HP he never does the force action return. I don't know what i'm doing...

Archived First Post

I'm using RPG Maker MV and i have this common event for a skill(Below Pic) where the summoned spirit(Ifrit) gets removed and replaced with an actor(Daniel) if his HP is equal to/less than 50. The skill i'm using to switch the spirit with the actor is called Return(Below PIc). I want a force action where the skill return is used when the spirit has equal to/less than 50 HP but whenever he is at equal to/less than 50 HP he never does the force action return. I don't know what i'm doing wrong here.

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