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Can anyone spot what my Common Event does wrong?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Can anyone spot what my Common Event does wrong?
  • Original author: Wacky
  • Original date: December 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/can-anyone-spot-what-my-common-event-does-wrong.72019/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

but one of the other 8, despite having been added first to the troops list. Below is the coding I did.  If anyone has any thoughts on this, please let me know. Thanks! Sign--

Archived First Post

Greetings all!


I've worked on a skill after reading a few threads on summoning minions to a in progress battle.  After a few tries I managed to code a common event tied to a skill and variable that would keep adding minions until it reached the max of 8 and start over again.


It's worked flawlessly for two bosses in my first game, but the final one doesn't function as the other two.  In it, the boss only heals itself to max hitpoints before the fight continues.  This has led me to believe that maybe said NPC isn't being viewed as Monster #1 but one of the other 8, despite having been added first to the troops list.


Below is the coding I did.  If anyone has any thoughts on this, please let me know.


Thanks!


Sign--


         Wacky

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Summon Minion Commen Event.gif
Summon Minion Commen Event.gif
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