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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 15, 2026
Is there a way to get more control over the Actor choice for this event command? I want to use this command during a common event triggered by a skill. So I would like to be able to set it to "active battler" or something like that. { "lightbox_close": "Close", "lightbox_next": "Next",
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