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Specific Blessing: a middle finger to enemies

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Specific Blessing: a middle finger to enemies
  • Original author: Wes Lesley
  • Original date: November 30, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/specific-blessing-a-middle-finger-to-enemies.71701/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hiya! I would love to have: a limited set of items you collect...  ... that you can use in battle...

Archived First Post

Hiya!


I would love to have:


a limited set of items you collect... 


... that you can use in battle...


... that remove all ailments including knockout...


... and restore all HP and MP...


... and works on all party members in the fight, whether or not they're alive or dead.


RMMV differentiates between "the party" and "the party (dead)". is there a "the party (all)" to include both the fighting and the fallen?


... I crossed out the things I pieced together already.


I'm making a sort of Holy Fruit. Call it a change on the Escape Rope or Smoke Bomb force exit from battle - because you can't escape from Boss Battles and you can't excape all monsters for certain. Plus I've never been a fan of running. I'm here to kick butt and save worlds.

Turn the tide in even Darkest Night:


your fallen return and you're ready to fight!



You're down to <10% HP... Your MP is depleted. no TP worth a damn. the boss just won't quit... and your three party members are dead beside you - bleeding into the ground with their weapons fallen at their sides.


... but little does the boss know they've just activated your trap card.


Protected download


Suddenly your fallen friends get up! They raise their weapons. They glare down your foe and grin.


The wounds disappear from them - all that's left is dirt and determination.


Peak condition - and the boss finds himself on the wrong end of the stick.


... uh-oh.


That's the sort of thing I'm going for. If anyone can clear this up for me (how to select all battle members, living and dead), I'd be very grateful.

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