Original Source
- Original title: auto battle command plugin
- Original author: Mihe
- Original date: November 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/auto-battle-command-plugin.71485/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I have come across two auto battle command plugins that work fairly well. My question is: Is there a way to have auto battle not use the "Attack" command at all? The way I have my characters setup is that they only use Skills, but the way those two plugins are scripted is that it will make my characters use the Attack command even though that command is completely turned off on my characters. { "lightbox_close": "Close",
Archived First Post
http://www.moonwhistle.org/tkoolMV/Battle2Plugins.zip
https://snipt.net/Gilles/autobattlepluginjs/
My question is: Is there a way to have auto battle not use the "Attack" command at all? The way I have my characters setup is that they only use Skills, but the way those two plugins are scripted is that it will make my characters use the Attack command even though that command is completely turned off on my characters.
https://gyazo.com/06d5c8a85da38c7c1cae064ecf991c8f
https://gyazo.com/137bc425849a48904d4d4ace3279101c
Her only command is access to the Skill Types that she is able to learn. The default RPGMMV "attack" command is not a Skill Type, so she shouldn't be able to call it, which makes me believe that she is being forced to use the Attack command, possibly meaning it could be written into the JS file forcing the auto battle script to use the "Attack" command.
Her skills work off of Cooldown time. 2 out of 3 of her skills require cooldown time after being used, but 1 one of her skills require no cooldown time and can be used indefinitely. So even if that one skill was her only option for a turn or two, why is she using an "Attack" command which is not apart of her command window?
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