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Crop growing event help - how do I make this more efficient?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Crop growing event help - how do I make this more efficient?
  • Original author: pastellixs
  • Original date: July 20, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/crop-growing-event-help-how-do-i-make-this-more-efficient.124268/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I've been using RPG Maker VX Ace for about a month or two now, and I'm struggling on a feature I'm trying to add to my game. I'm trying to make a farming system, and I'm having trouble making the events for it. I'm not quite sure if how I'm doing it is very efficient, but it's the way I've found to make the most sense for me, but I'm still having trouble with it. I currently have 3 event pages for a singular event, and when it reaches...

Archived First Post

So I've been using RPG Maker VX Ace for about a month or two now, and I'm struggling on a feature I'm trying to add to my game. I'm trying to make a farming system, and I'm having trouble making the events for it. I'm not quite sure if how I'm doing it is very efficient, but it's the way I've found to make the most sense for me, but I'm still having trouble with it. I currently have 3 event pages for a singular event, and when it reaches the third event, I want it to loop and go back to the first event page and start again. I'm not sure if this is possible, but I'm honestly just stuck on how to make this farming system work. Here's the code I have for each page:

Protected downloadProtected downloadProtected download

And then I have the timer that counts down when a crop is planted:

Protected download

Another issue I'm having is that not only does the timer for a growing crop restart if another one is planted during the timer countdown, all the crops planted during the timer grow at the same time since they're basically all linked to the same timer event.

I'm genuinely stuck on how to make these events more efficient and make them work properly.. Any help is appreciated

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Referenced Images / Attachments

grape1.PNG
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grape2.PNG
grape2.PNG
grape3.PNG
grape3.PNG
grape4.PNG
grape4.PNG
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