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Stepping Animation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Stepping Animation
  • Original author: Adams
  • Original date: November 18, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/stepping-animation.71147/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have 3 gear frames that are 96x96 that I put in a png the same size as the default large monsters that are also 96x96. When I attach it to an object and check the stepping it appears to animate in the order 1-2-3-2-1 instead of 1-2-3-1-2-3. This causes the gears to appear to rock back and forth instead of rotate. If the frames are placed into an animated gif they give the illusion of rotation even though there are only 3 frames. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I have 3 gear frames that are 96x96 that I put in a png the same size as the default large monsters that are also 96x96. When I attach it to an object and check the stepping it appears to animate in the order 1-2-3-2-1 instead of 1-2-3-1-2-3. This causes the gears to appear to rock back and forth instead of rotate. If the frames are placed into an animated gif they give the illusion of rotation even though there are only 3 frames.


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!$Other3.png
!$Other3.png
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