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[VXA] Tie a Variable to an item # without parallel process?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [VXA] Tie a Variable to an item # without parallel process?
  • Original author: Solita
  • Original date: July 1, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/vxa-tie-a-variable-to-an-item-without-parallel-process.123498/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello. I use VXA. Is there a way to tie an item quantity to a variable that constantly checks it without a parallel process? I have item limits, but the game doesn't seem to tell you if you have the max amount when opening for example, Chests. An example, you open a chest and it contains 1 Rock, but you can only carry 20 rocks at a time, so the event would deny you the possibility of receiving that rock, due to the max amount. So a message of "You...

Archived First Post

Hello.

I use VXA. Is there a way to tie an item quantity to a variable that constantly checks it without a parallel process? I have item limits, but the game doesn't seem to tell you if you have the max amount when opening for example, Chests.

An example, you open a chest and it contains 1 Rock, but you can only carry 20 rocks at a time, so the event would deny you the possibility of receiving that rock, due to the max amount. So a message of "You can't carry more of this item" shows up.

I know you can tie items to variables and set up a conditional branch with this, (+1 to the variable whenever you receive one), but what if you are able to sell/use those items within the chest? How would you be able to keep track of that? Maybe I'm overthinking it, but I'd like help on this.

I currently use this script for item limits, but I'm willing to switch to any other if it gets me what i want.
github.com/Archeia/YEARepo/blob/master/Core/Adjust_Limits.rb

Thanks for any help

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