Original Source
- Original title: [VXA] Tie a Variable to an item # without parallel process?
- Original author: Solita
- Original date: July 1, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/vxa-tie-a-variable-to-an-item-without-parallel-process.123498/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello. I use VXA. Is there a way to tie an item quantity to a variable that constantly checks it without a parallel process? I have item limits, but the game doesn't seem to tell you if you have the max amount when opening for example, Chests. An example, you open a chest and it contains 1 Rock, but you can only carry 20 rocks at a time, so the event would deny you the possibility of receiving that rock, due to the max amount. So a message of "You...
Archived First Post
I use VXA. Is there a way to tie an item quantity to a variable that constantly checks it without a parallel process? I have item limits, but the game doesn't seem to tell you if you have the max amount when opening for example, Chests.
An example, you open a chest and it contains 1 Rock, but you can only carry 20 rocks at a time, so the event would deny you the possibility of receiving that rock, due to the max amount. So a message of "You can't carry more of this item" shows up.
I know you can tie items to variables and set up a conditional branch with this, (+1 to the variable whenever you receive one), but what if you are able to sell/use those items within the chest? How would you be able to keep track of that? Maybe I'm overthinking it, but I'd like help on this.
I currently use this script for item limits, but I'm willing to switch to any other if it gets me what i want.
github.com/Archeia/YEARepo/blob/master/Core/Adjust_Limits.rb
Thanks for any help
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