Android battery drain
BMM_Archive · July 15, 2026
Original Source
- Original title: Android battery drain
- Original author: ninja_tom
- Original date: November 13, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/android-battery-drain.70933/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi, I am just starting out on the RPG Maker MV journey and one of the things I would like to do is export my game to Android. I exported literally the baseline project to Android and left it running (in the background) over night. As you can imagine from a 17x13 empty map I didn't play it for long, just to test. In the morning I checked the battery manager and saw that it had used 5% of my battery (it was foregrounded for maybe 2 minutes). Has anyone...
Archived First Post
I am just starting out on the RPG Maker MV journey and one of the things I would like to do is export my game to Android.
I exported literally the baseline project to Android and left it running (in the background) over night. As you can imagine from a 17x13 empty map I didn't play it for long, just to test. In the morning I checked the battery manager and saw that it had used 5% of my battery (it was foregrounded for maybe 2 minutes).
Has anyone else noticed this? Perhaps it is my handset but I wondered if it might be a known issue before I dig further.
I tried the search and could not find this issue recorded but did notice a reference to drain optimization here: https://github.com/lekoder/rpgmaker-optimization/blob/master/README.md
Thanks!
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