public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

VX ACE - Conditional Branch "Z Button Is Being Pressed" Issue?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VX ACE - Conditional Branch "Z Button Is Being Pressed" Issue?
  • Original author: QuietlySilver
  • Original date: April 21, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-conditional-branch-z-button-is-being-pressed-issue.120482/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello! This is my first thread on the forum, so I apologize if I've incorrectly categorized/posted anything beneath the wrong section - I usually attempt to solve my own errors, so I've never done this before, ha. I'm currently working on a custom main menu, and I've been held up by a conditional issue. I've implemented a "skip title processing" command to instead create my own introductory sequence and main menu with custom options (for both aesthetic purposes and so I can expand upon the default menu options - Start,...

Archived First Post

Hello! This is my first thread on the forum, so I apologize if I've incorrectly categorized/posted anything beneath the wrong section - I usually attempt to solve my own errors, so I've never done this before, ha.

I'm currently working on a custom main menu, and I've been held up by a conditional issue. I've implemented a "skip title processing" command to instead create my own introductory sequence and main menu with custom options (for both aesthetic purposes and so I can expand upon the default menu options - Start, Continue, Exit - to add configuration, chapter replayability, and bonus content). Everything operates perfectly until I reach the conditional branch, wherein I want the player to be able to progress to the actual "main menu" I've created on the next map by pressing "Z"; otherwise ("else"), the introductory screen operates as "normal" - with the game logo as a parallax background and my "PRESS START BUTTON" message displayed as a picture, which "moves" between opacities to create a "flashing" effect.

Obviously, I want the player to be able to press "Z" at any time, so the process must be constantly checking if the condition has been met - otherwise the player has to randomly press "Z" during the same tiny millisecond that the condition is being checked, which is both nearly impossible and really stupid, ha. Pressing "Z" should meet the conditions for the next series of commands, wherein my "CONFIRM" sound effect plays, the "PRESS START BUTTON" flashes white, and the player is transferred to the actual main menu screen with choosable options.

I assume the issue arises in the loop I've also included - which is necessary to create the "flashing" effect for the "PRESS START BUTTON" message. I'd like to retain the "flashing" effect and I'm unsure of how to do so without the "loop" command; I don't want the "flashing" to lag/sputter/stop during the transition for the sake of quality. The event is currently activated via "autorun" and I've attempted "parallel process" as well - but neither trigger seems to work. There's likely a more efficient method and what I'm doing is needlessly complex, but I'm operating on three hours of sleep and I think my brain is rather sluggish at the moment; quarantine and college do not mix.

I've included screenshots of the event pages below:

Protected download

Protected download

TL;DR - basically, I want the player to be able to progress to the "next screen" by pressing a button without interrupting the "flashing" message process.

Sorry for such a lengthy post! I'm always happy to provide clarification if my questions are confusing! :')
I'm just grateful for any bit of help. Thank you so much, and have a nice day!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Main_Menu_1.png
Main_Menu_1.png
Main_Menu_2.png
Main_Menu_2.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#vxace-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar