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Checking if a Self Switch is turned on in a Parallel Event

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Checking if a Self Switch is turned on in a Parallel Event
  • Original author: Eff-n-Geoff
  • Original date: November 7, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/checking-if-a-self-switch-is-turned-on-in-a-parallel-event.70708/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi there,  What i'm trying to achieve here is for a parallel event on a map to check if an event has self-switch A enabled. If it does, I intend to show a picture. This is to be ran when the player first enters a map and is basically checking to see if they have already pressed a button in the game. So far I have this ... {

Archived First Post

Hi there, 


What i'm trying to achieve here is for a parallel event on a map to check if an event has self-switch A enabled. If it does, I intend to show a picture.


This is to be ran when the player first enters a map and is basically checking to see if they have already pressed a button in the game. So far I have this ...


Protected download


But unfortunately no dice at the moment ... 

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Referenced Images / Attachments

Screen Shot 2016-11-07 at 16.18.10.png
Screen Shot 2016-11-07 at 16.18.10.png
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