The voodoo doll plugin
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: The voodoo doll plugin
- Original author: kreedves
- Original date: November 6, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/the-voodoo-doll-plugin.70668/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
ok this is kinda compicated so bare with me, i want an ability that smmons a voodoo doll (as an enemy) { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
ok this is kinda compicated so bare with me, i want an ability that smmons a voodoo doll (as an enemy)
Protected downloadProtected download
i want it to last 3-5 turn, the voodoo doll wil have no def, no m.def, all weaknesses and amplified damage bt have ALOT of health (so far i can do all this using plugins and the defalt mv programming) but here's the tricky part: at the end of those 3-5 turns I want to take all the damage he recieved  and send it either to one random oponnent or destribted amongst the rest of the opponents (i might make two abilities one that effect one random and the other that effects the remaining) and the damage natrally is return as certain hit so it bypasses the def and m.def
so basically i want to redirect all the damage taken is that even possible? if not pls inform me
i want it to last 3-5 turn, the voodoo doll wil have no def, no m.def, all weaknesses and amplified damage bt have ALOT of health (so far i can do all this using plugins and the defalt mv programming) but here's the tricky part: at the end of those 3-5 turns I want to take all the damage he recieved  and send it either to one random oponnent or destribted amongst the rest of the opponents (i might make two abilities one that effect one random and the other that effects the remaining) and the damage natrally is return as certain hit so it bypasses the def and m.def
so basically i want to redirect all the damage taken is that even possible? if not pls inform me
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