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Original Source
- Original title: Skill Won't Unseal
- Original author: Ravnicor
- Original date: November 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/skill-wont-unseal.70518/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
*********************EDIT********************** Problem was in Troop Event Scripting, added a Turn 1 modifier to remove State. Not the best solution but it works. *********************EDIT*********************** Here's the scenario:
Archived First Post
*********************EDIT**********************
Problem was in Troop Event Scripting, added a Turn 1 modifier to remove State. Not the best solution but it works.
*********************EDIT***********************
Here's the scenario:
Player is in an area where losing doesn't end the game.
On defeat in battle: lose gold, Recover All, Teleport to start of map.
The Problem:
One of my characters has a Skill that when used inflicts a State that Seals a different Skill for a certain number of turns.
This State is set to end after: 3 turns, or Battle End, or number of steps walked = 1 (in case the skill is used from the main menu).
However, on death, the skill never Unseals. Even after the state goes away.
Things I've tried:
Inflicting another State that grants the Sealed Skills. This state goes away after a few steps. I thought it would override the problem and then the game would carry on as normal.
Creating a new event that has Recover All happen again after the teleport just in case it would help.
Yelling at my computer.
I've had this happen with every enemy in the area so it's not just a single event conflict. Thanks for the help!
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Problem was in Troop Event Scripting, added a Turn 1 modifier to remove State. Not the best solution but it works.
*********************EDIT***********************
Here's the scenario:
Player is in an area where losing doesn't end the game.
On defeat in battle: lose gold, Recover All, Teleport to start of map.
The Problem:
One of my characters has a Skill that when used inflicts a State that Seals a different Skill for a certain number of turns.
This State is set to end after: 3 turns, or Battle End, or number of steps walked = 1 (in case the skill is used from the main menu).
However, on death, the skill never Unseals. Even after the state goes away.
Things I've tried:
Inflicting another State that grants the Sealed Skills. This state goes away after a few steps. I thought it would override the problem and then the game would carry on as normal.
Creating a new event that has Recover All happen again after the teleport just in case it would help.
Yelling at my computer.
I've had this happen with every enemy in the area so it's not just a single event conflict. Thanks for the help!
Protected download
Protected download
Protected download
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