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Timed Transformations

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Timed Transformations
  • Original author: SodaJerkStudios
  • Original date: November 2, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/timed-transformations.70511/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So this is my first time posting a topic so if this is the wrong location then I apologize in advance. Basically I have two over world sprites, one is the player normally seen and the second one is them inside of a box (For a kind of stealth mode). I already figured out the coding for the player to open the item menu, select the box item and then have it swap the player sprite for the box alternative. The problem I'm facing is having the item last for 10 seconds and...

Archived First Post

So this is my first time posting a topic so if this is the wrong location then I apologize in advance.

Basically I have two over world sprites, one is the player normally seen and the second one is them inside of a box (For a kind of stealth mode). I already figured out the coding for the player to open the item menu, select the box item and then have it swap the player sprite for the box alternative. The problem I'm facing is having the item last for 10 seconds and then automatically change back to player mode which is the part I am having difficulty figuring out. I got an image of the code attached down below. The last if timer part was my last attempt at solving it before resorting to posting my issue here. I appreciate any help I can get.

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Referenced Images / Attachments

Orange Box.png
Orange Box.png
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